Pilotes AMD Adrenalin 2020 Edition 21.3.1 : quoi de neuf ?

    AMD annonce la sortie des pilotes Radeon Adrenalin 2020 Edition 21.3.1. Ils sont consacrés à la nouvelle carte graphique AMD Radeon RX 6700 XT ainsi qu’au jeu DOOM Eternal: The Ancient Gods – Part Two. La mise à jour apporte son lot de correction de bugs et on peut voir que les deux technologies Radeon Boost et Radeon Anti-Lag sont désormais compatibles avec l’API DirectX 12.

    Pilotes AMD Adrenalin 2020 Edition 20.10.1

    Pour rappel, Radeon Boost permet de booster les performances en ajustant automatiquement la résolution d’affichage fonctionnait uniquement avec l’API DX11. Radeon Anti-Lag diminue la latence système et supporte le DX9, DX11 et Vulkan. AMD précise que le mode Radeon Boost utilisera la fonctionnalité VRS (Variable Rate Shading) pour plus les performances des jeux DX12. Cependant, pour le moment très peu de jeux sont compatibles Radeon Boost en DirectX 12, voici la liste :

    • Borderlands 3
    • Call of Duty : Modern Warfare
    • Cyberpunk 2077
    • Fortnite
    • Metro Exodus
    • Resident Evil 3
    • Rise of Tomb Raider
    • Shadows of Tomb Raider

    Pour continuer avec les jeux, cette mise à jour permet l’ajout d’optimisations pour le second contenu téléchargeable (DLC) de DOOM Eternal: The Ancient Gods – Part Two rappelons que la partie One a eu son optimisation à la mise à jour AMD Adrenalin 2020 Edition 20.10.1.

    DOOM Eternal: The Ancient Gods - Part Two

    Comme d’habitude, voici la liste les problèmes qui ont été corrigés ainsi que ceux qui sont connus et en cours de correction. Pour le téléchargement, rien de plus facile, cliquez ici.

    Support For

    • AMD Radeon RX 6700 Graphics
    • DOOM Eternal: The Ancient Gods – Part Two

    Radeon Boost

    • Now supports DirectX 12 with Variable Rate Shading for select titles.

    Radeon Anti-Lag

    • Now supports DirectX 12.

    Performance Tuning Stress Test

    • A new built in tool for Performance Tuning in Radeon Software that allows users to stress test their graphics products tuning profiles.

    Added Vulkan Extensions

    • VK_KHR_synchronization: This extension modifies the original core synchronization APIs to simplify the interface and improve usability of these APIs. It also adds new pipeline stage and access flag types that extend into the 64-bit range. Pipeline stages and access flags are now specified together in memory barrier structures, making the connection between the two more obvious. Additionally, Layout transitions have been simplified by providing generic layouts, which are contextually applied based on the image format. Events are made more efficient as well as they include memory dependency information when they are set on the device. Furthermore, Queue submission has also been changed to wrap command buffers and semaphores in extensible structures, which incorporate changes from Vulkan 1.1, VK_KHR_device_group and VK_KHR_timeline_semaphore. This adds a pipeline stage to the semaphore signal operation, mirroring the existing pipeline stage specification for wait operations.
    • VK_EXT_4444_formats: This extension defines the VK_FORMAT_A4R4G4B4_UNORM_PACK16_EXT and VK_FORMAT_A4B4G4R4_UNORM_PACK16_EXT formats for compatibility with other graphics APIs to help with porting without having to resort to swizzling.
    • VK_EXT_conditional_rendering: This extension allows conditional draws, compute dispatches or clears based on a value in command buffer memory. These commands could be discarded without the application’s intervention if the condition is not met, which may result in reduced latency.
    • VK_KHR_sampler_ycbcr_conversion: This extension provides the ability to perform color space conversions during texture sampling operations for the Y’CBCR color space, which is mainly used for processing inputs from video decoders and cameras. It also adds a selection of multi-planar formats, image aspect plane, and the ability to bind memory to the planes of an image collectively or separately.

    Fixed Issues

    • Radeon Software may sometimes have higher than expected CPU utilization, even when a system is at idle.
    • A system hang or crash may be experienced when upgrading Radeon Software while an Oculus VR headset is connected to your system on Radeon GCN graphics products.
    • Minecraft DXR may exhibit corrupted or missing textures when raytracing is enabled on Radeon RX 6000 series graphics products.
    • An application crash may occur in Call of Duty : Modern Warfare when raytracing is enabled on Radeon RX 6000 series graphics products.
    • Lighting fails to render correctly on Radeon RX 6800 series graphics products in Star Citizen.
    • A black screen may occur when enabling and disabling Enhanced Sync while vsync is enabled in some Vulkan API games.
    • A black screen or system hang may occur on Hybrid Graphics systems for some Vulkan API games when Enhanced Sync is enabled.
    • Bethesda launcher may experience an application crash on startup when launching some games.
    • Users may be unable to create a new scene in the Radeon Software Streaming tab on first launch or after a settings factory reset.
    • Game specific performance tuning profiles may fail to load when a global performance tuning profile has been created or set.
    • Disabling HDCP support and performing a factory reset and/or system restart may sometimes trigger a system crash or hang on boot.
    • Epic Games social overlay or launcher may exhibit color corruption.
    • Xuan-Yuan Sword VII may experience an application crash with DirectX 12 raytracing enabled on Radeon RX 6000 series graphics.
    • Color corruption may be experienced in Cyberpunk 2077 when Radeon Boost is enabled.
    • Display flicker or corruption may occur on high refresh rate/resolution multi-monitor system configurations on Radeon RX Vega series graphics.
    • Audio loss or cutout may intermittently occur on some TV displays when Windows audio is set to use 5.1 or 7.1 speaker configurations.

    Known Issues

    • The start and cancel buttons in the performance tuning stress test may disappear when Radeon Software is resized to be small.
    • On a limited number of displays, the preferred desktop resolution in Windows may change when the display is power cycled.
    • Enabling vsync in Rocket League and setting the game to use borderless fullscreen may cause stuttering or ghosting.
    • Radeon RX 400 and 500 series graphics products may experience a TDR during extended periods of video playback.
    • Brightness flickering may intermittently occur in some games or applications when Radeon FreeSync is enabled, and the game is set to use borderless fullscreen.
    • Enhanced Sync may cause a black screen to occur when enabled on some games and system configurations. Any users who may be experiencing issues with Enhanced Sync enabled should disable it as a temporary workaround.



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